Simplyjack
31-Jan-17 04:14 PM
multiple tiers, killzones kept free of brush, rocks and trees
keep walls as short as possible, the Long Wall was abandoned for a reason despite being well made and complete...it would take 15000 people to man it at any one time
long, complex perimeters are hard to defend and easy to exploit
but having the equivalent of barbed wire a ways out from the main walls/base is good, keeps out casual infiltrations, provides for early warning
like id have to play with high end walls to really get a feel for wha tit takes to take them down though, and how to mitigate risk
are walls traversable in this? if not we might have to do what we did in rust before they introduced high externals
foundations 1x thick, however long as needed but behind a high external so you have a walkable platform
that was my main problem with the high externals is you couldnt walk on them
so something like that, with crennelations only on the outside so even if the walls are taken you can still attack people from further in
ALSO: we need to find the max/effective range for bowshot