DETROIT: Difference between revisions
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'''DETROIT''' refers to a base building concept in games by [[BMW]], specifically in [[Rust]], of building a giant compound of independent buildings and structures versus one giant singular building. | '''DETROIT''' refers to a base building concept in games by [[BMW]], specifically in [[Rust]], of building a giant compound of independent buildings and structures versus one giant singular building. | ||
= Name Origin = | = Name Origin = | ||
DETROIT originally got its name from a collection of [[Goon]] bases on the Legacy Rust map in the Resource Hole region. The area was tightly packed with poorly built collapsing buildings and filled with black zombies, resulting in the name of DETROIT. | |||
= OG DETROIT = | = OG DETROIT = | ||
= Goon Playground Detroit = | = Goon Playground Detroit = |
Revision as of 15:58, 20 July 2020
DETROIT refers to a base building concept in games by BMW, specifically in Rust, of building a giant compound of independent buildings and structures versus one giant singular building.
Name Origin
DETROIT originally got its name from a collection of Goon bases on the Legacy Rust map in the Resource Hole region. The area was tightly packed with poorly built collapsing buildings and filled with black zombies, resulting in the name of DETROIT.