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'''DETROIT''' refers to a base building concept in games by [[BMW]], specifically in [[Rust]], of building a giant compound of independent buildings and structures versus one giant singular building.
= Name Origin =
DETROIT originally got its name from a collection of [[Goon]] bases on the Legacy Rust map in the Resource Hole region. The area was tightly packed with poorly built collapsing buildings and filled with black zombies, resulting in the name of DETROIT.
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= OG DETROIT =
{{See also|DETROIT/detroit lore dump|DETROIT/kimstory}}The original DETROIT rose during Legacy Rust in the Resource Hole region. It was a loosely affiliated city of Goon bases before the rise of the bigger clans.
[[File:252490_screenshots_2015-05-17_00022.jpg|right|thumb|upright|The first DETROIT of modern Rust on [[Goon Playground]].]]Two DETROITs existed on [[Goon Playground]], though the latter being much more notable. The first was a small collection of shacks in the eastern map on the edge of a lake that included the infamous "Art Gallery". It was raided then abandoned, forcing DETROIT to move to the western side of the island, focused around the satellite and a small rad town. [[GM]] took it upon themselves to build and oversee the city, building their first [[DREADFORT]] in the area. [[GAY]] would eventually settle in the city next to GM in their GAYVENGERS TOWER, as well as [[TESLA]], a small admin clan of [[Shadowgate]] and [[Bishyaler]]. The city persisted, despite individual raids against the DREADFORT and GAYVENGERS Tower by [[FORD]], until the end of the map in late May of 2015
In 2016 on [[NewBoondockOxide]], as the metagame of Rust began to shift, the massive sprawling DREADFORT complexes of BMW were becoming obsolete. In adherence to the new "Security Through Obscurity" doctrine, DETROIT was revived in the form of a sprawling island town filled with walls, traps, shitshacks, and landmines that served to deter even the most dedicated invaders. The change in philosophy was a resounding successs, with rival clans such as [[306]] completely unable to ever find BMWs base, save for when [[Ozmiander]] revealed it in a drunken tirade in chat, much to [[Taylor Swift|Taylor Swift's]] chagrin.
<span class="markdown">I really want Jack to write a deep lore dive on the original DETROIT days</span>
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= 2nd BMW DETROIT =
[[File:252490_screenshots_2016-03-06_00003.jpg|right|thumb|upright|Third DETROIT on NewBoondockOxide lit up at night.]]Again on Boondock, DETROIT was founded on an island, though a much larger island that had larger open areas, though still filled with completely useless skyscrappers. Due to Boondocks failing hardware, however, DETROIT was never fully realized as BMW abandoned the server.
<span class="markdown">I don't really remember most of what happened back then other than bits and pieces I don't remember usernames of who all was there</span>
<span class="markdown">I can draw a map of where it was and roughly how we had constructed and there were several stages of Detroit that we had on the goonion</span>
<span class="markdown">Detroit was primarily constructed in resource hole, walled off at the two entrances...and the mountain above and behind it was heavily trapped and walled off to the best of our ability. but it was virtually impossible to actually patrol it so we'd have snipers in it every so often causing problems but because Detroit was so terribly built no matter where you were you could find cover almost instantly</span>
<span class="markdown">we also extended walls (the old-school place foundation and then one wall on the outside with stairs and maybe windows on the second level up) North across the road to the rocks around zombie hill and then up until the radioactive area on the road between resource road and the hangers</span>
<span class="markdown">and inside that walled off area we tried to keep it reasonably organized with streets and guard towers on the outer walls</span>
<span class="markdown">also at least two large wooden crosses that we would fill with fire pits and ignite all at once to create giant burning crosses and subsequently killing everybody's frame rate</span>
<span class="markdown">the first one was just a failed goon city that was built before I even got there in resource hole and they called it Detroit because it was a collapsed and abandoned shithole populated with ferals and blacks</span>
<span class="markdown">when they had abandoned Detroit the first time they moved South beneath resource mountain into the rocky cliffs at the very bottom center of the map and built along and up onto the rocks going down towards the cliff leading to the water</span>
<span class="markdown">that's pretty much it to be honest other than the particulars of individual names it was just standard goonfucking back and forth, you had dryb, Kimsemus, rubbersucky and some other guy as "the monarchy" and they claimed most of the upper part of the map and were a big dick roving kill squad</span>
<span class="markdown">Because I remember around Fort Taylor on Goon Playground where dryb lived</span>
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Latest revision as of 17:29, 6 November 2023
DETROIT refers to a base building concept in games by BMW, specifically in Rust, of building a giant compound of independent buildings and structures versus one giant singular building.
DETROIT originally got its name from a collection of Goon bases on the Legacy Rust map in the Resource Hole region. The area was tightly packed with poorly built collapsing buildings and filled with black zombies, resulting in the name of DETROIT.
The original DETROIT rose during Legacy Rust in the Resource Hole region. It was a loosely affiliated city of Goon bases before the rise of the bigger clans.
Goon Playground Detroit
Two DETROITs existed on Goon Playground, though the latter being much more notable. The first was a small collection of shacks in the eastern map on the edge of a lake that included the infamous "Art Gallery". It was raided then abandoned, forcing DETROIT to move to the western side of the island, focused around the satellite and a small rad town. GM took it upon themselves to build and oversee the city, building their first DREADFORT in the area. GAY would eventually settle in the city next to GM in their GAYVENGERS TOWER, as well as TESLA, a small admin clan of Shadowgate and Bishyaler. The city persisted, despite individual raids against the DREADFORT and GAYVENGERS Tower by FORD, until the end of the map in late May of 2015
1st BMW DETROIT
In 2016 on NewBoondockOxide, as the metagame of Rust began to shift, the massive sprawling DREADFORT complexes of BMW were becoming obsolete. In adherence to the new "Security Through Obscurity" doctrine, DETROIT was revived in the form of a sprawling island town filled with walls, traps, shitshacks, and landmines that served to deter even the most dedicated invaders. The change in philosophy was a resounding successs, with rival clans such as 306 completely unable to ever find BMWs base, save for when Ozmiander revealed it in a drunken tirade in chat, much to Taylor Swift's chagrin.
2nd BMW DETROIT
Again on Boondock, DETROIT was founded on an island, though a much larger island that had larger open areas, though still filled with completely useless skyscrappers. Due to Boondocks failing hardware, however, DETROIT was never fully realized as BMW abandoned the server.