Module:Crystal Shield (perk) calculator
Documentation for this module may be created at Module:Crystal Shield (perk) calculator/doc
-- <pre>
local p = {}
local yesno = require ("Module:Yesno")
function p.main(frame)
math.randomseed(os.time())
local args = frame:getParent().args
local min_hit = tonumber(args.minHit) or 0
local max_hit = tonumber(args.maxHit) or 0
local t_AR = tonumber(args.t_AR) or 0
local gearLevel20 = yesno(args.level20) or false
local tAbsorb = 16 -- absorption phase
local tCooldown = 100 -- cooldown phase (tShield = 50 not defined on its own for this as this assumes the pool will always be depleted)
local proc = .1
if gearLevel20 then
proc = .11
end
local csDamage = 0
local totalDamage = 0
local averageDamageBetweenProcs = {0,0,0,0}
local averageDamageRatioOverTime = {0,0,0,0}
local pastHits = 0 --hits that failed to proc
local absorbHits = 0 --hits that are done during the absorbption phase (tAbsorb)
local reducedAbsorbHits = 0 --hits that are to be used for the pool (floored after *.05*perkRank)
local cooldownHits = 0 --hits that are done during the cooldown phase (tCooldown)
local nHitsAbsorb = math.ceil(tAbsorb/t_AR)
local nHitsCooldown = math.ceil((tCooldown-tAbsorb)/t_AR)
local res = ""
if min_hit > max_hit then
return "The minimum hit must not be higher than the maximum hit."
end
for perkRank = 1,4 do
csDamage=0
totalDamage=0
for n = 0,999 do
pastHits=0
absorbHits=0
reducedAbsorbHits=0
cooldownHits=0
for iHitsNoProc = 1,n do
local randomHit = math.floor(math.random(min_hit,max_hit))
pastHits = pastHits + randomHit
end
for iHitsAbsorb = 1,nHitsAbsorb do
local randomHit = math.floor(math.random(min_hit,max_hit))
absorbHits = absorbHits + randomHit
reducedAbsorbHits = reducedAbsorbHits + math.floor(.05*perkRank*randomHit)
end
for iHitsCooldown = 1,nHitsCooldown do
local randomHit = math.floor(math.random(min_hit,max_hit))
cooldownHits = cooldownHits + randomHit
end
csDamage = csDamage + (math.pow(1-proc,n)*proc * (pastHits + absorbHits - reducedAbsorbHits + cooldownHits))
totalDamage = totalDamage + (math.pow(1-proc,n)*proc * (pastHits + absorbHits + cooldownHits))
--averageDamageBetweenProcs[perkRank] = averageDamageBetweenProcs[perkRank] + (math.pow(1-proc,n)*proc * (pastHits + absorbHits - reducedAbsorbHits + cooldownHits) / (pastHits + absorbHits + cooldownHits) )
end
averageDamageRatioOverTime[perkRank] = averageDamageRatioOverTime[perkRank] + csDamage/totalDamage
end
for perkRank = 1,4 do
res = res .. "Average damage reduction from Crystal Shield (perk) " .. perkRank .. " : " .. string.format("%2.2f",(1-averageDamageRatioOverTime[perkRank])*100) .. "%<br/>"
end
--[[
res = res .. "<br/>"
for perkRank = 1,3 do
res = res .. "Average damage reduction between procs from Crystal Shield (perk) " .. perkRank .. " : " .. string.format("%2.2f",(1-averageDamageBetweenProcs[perkRank])*100) .. "%<br/>"
end
--]]
return res
end
return p