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In the first few iterations of the DREADFORT, the exterior was a hodgepodge of bases, walls, and other assorted structures. However, starting with the 7th iteration, a courtyard was added to give an extra cushion of security for entering and exiting the main structure | In the first few iterations of the DREADFORT, the exterior was a hodgepodge of bases, walls, and other assorted structures. However, starting with the 7th iteration, a courtyard was added to give an extra cushion of security for entering and exiting the main structure | ||
=== Space Needle === | === Space Needle === | ||
The space needle existed in infancy all the way back to the first iterations, but as a mere flagpole. It wasnt until later iterations when the Bimmers attempted to see how far it could be, most famously peaking with the ADOLFS DREADOFORT. The needle had no real purpose, other than for laughs. | |||
=== Shitshack === | === Shitshack === | ||
The shitshack that served as the progenitor base for the DREADFORT was always built in a fairly familiar style. Usually a 2 story square structure, the shitshack was given the name of a fast-food restaurant and referred to such throughout the entirety of the wipe ie Pizza Hut, Wing Stop, etc. | |||
=== Fort Taylor === | === Fort Taylor === | ||
{{See also|FORT TAYLOR}} | {{See also|FORT TAYLOR}} | ||
While Fort Taylors history began as a shitshack in the desert on Goon Playground, with BMWs continued dominance and glut of resources, it was able to evolve into a second DREADFORT. Starting with the 10th DREADFORT, the massive overflow of stone and wood allowed for almost endless construction projects, and the prospect of having a second massive base reduced the risk of a total loss from a raid, since invaders would be unable to fully raid both. | While Fort Taylors history began as a shitshack in the desert on Goon Playground, with BMWs continued dominance and glut of resources, it was able to evolve into a second DREADFORT. Starting with the 10th DREADFORT, the massive overflow of stone and wood allowed for almost endless construction projects, and the prospect of having a second massive base reduced the risk of a total loss from a raid, since invaders would be unable to fully raid both. | ||
=== Roof === | === Roof === | ||
The roof of the DREADFORT was one of the few features of the DREADFORT that remained in flux throughout all iterations. No two roofs were ever the same, sometimes a complicated bunker featuring plenty of shooting angles and others featuring pubbie zoos used to bed in unsuspecting players for the Bimmers amusement. | |||
== Interior Design == | == Interior Design == | ||
=== Kit Rooms === | === Kit Rooms === |