Tom Clancy's Ghost Recon Wildlands
Wildlands was shilled by AlexanderDeLarge for literally years until it became a short lived staple game of the WIDEVERSE, headlining many game nights.
Tom Clancy's Ghost Recon Wildlands | |
---|---|
Developer(s) | Ubisoft Paris |
Publisher(s) | Ubisoft |
Director(s) | Eric Couzian |
Producer(s) | Nouredine Abboud |
Designer(s) | Dominic Butler |
Artist(s) | Vincent Delassus |
Writer(s) | Sam Strachman |
Composer(s) | Alain Johannes |
Series | Tom Clancy's Ghost Recon |
Engine | AnvilNext 2.0 |
Platform(s) | Microsoft Windows PlayStation 4 Xbox One |
Release | March 7, 2017 |
Genre(s) | Tactical shooter |
Mode(s) | Single-player, multiplayer |
WTT vs Predator
On the night of May 22nd, 2019, DrCoathanger suggested that the group of him, Alex, Taylor, and Alt attempt to fight the Predator, which was a special in-game mission featuring the Predator from the movie series. Coat tried to outline how difficult the fight was, but it wasn't until 5 or 6 attempts in that the group truly appreciated the difficulty of the encounter. Not long after, Coathanger had to leave, but Alex and Taylor persisted, and within 5 attempts, killed the Predator using a cheese strat of using the rock near the ammo spawn. However, they ultimately failed because they couldn't get out of the blast radius quick enough. After that, they attempted the kill again but were unsuccessful after countless attempts. They both called it a night and separately beat the encounter effortlessly solo the next day.