7 Days to Die: Difference between revisions

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{{Infobox video game
| title = 7 Days to Die
| image = 7 Days To Die cover art.jpg
| developer = The Fun Pimps
| publisher = The Fun Pimps
| director =
| producer =
| designer =
| programmer =
| artist =
| writer =
| composer =
| engine = Unity
| platforms = Linux<br />Microsoft Windows<br />Mac OS X<br />PlayStation 4<br />Xbox One
| released = {{Unbulleted list|'''Microsoft Windows''', '''OS X'''|December 13, 2013|'''Linux'''|November 22, 2014|'''PlayStation 4''', '''Xbox One'''|{{Video game release|NA|June 28, 2016|EU|July 1, 2016|AUS|July 8, 2016}}|}}
| genre = Survival horror
| modes = Single-player, multiplayer
}}
'''7 Days to Die''' is an early access survival horror video game set in an open world developed by The Fun Pimps with an expected completion date of May 2014. It was released through Early Access on Steam for Microsoft Windows and Mac OS X on December 13, 2013, and for Linux on November 22, 2014. Versions for the PlayStation 4 and Xbox One were released in 2016 through Telltale Publishing.
'''7 Days to Die''' is an early access survival horror video game set in an open world developed by The Fun Pimps with an expected completion date of May 2014. It was released through Early Access on Steam for Microsoft Windows and Mac OS X on December 13, 2013, and for Linux on November 22, 2014. Versions for the PlayStation 4 and Xbox One were released in 2016 through Telltale Publishing.
== Story ==
== Story ==
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== Gameplay ==
== Gameplay ==
[[File:7daystodie 8-9-2019 9-38-41 PM-969.png|thumb|left|upright|Tay Gay...Home...]]
In “7 Days to Die”, the player spawns into a randomly-generated world or the preset world of Navezgane, Arizona, with the objective of surviving for as long as possible against the elements and the zombie hordes. As a survival game, the player character is in constant need of water and food for sustenance, as well as being vulnerable to injury and illness. The game is voxel-based (similar in some aspects to Minecraft), allowing for simple building, and destruction of objects in a physics-simulated environment (for example, building a structure with no support such as pillars and walls can lead to its collapse). Objects in the world degrade through use, so the player has to search for or make new tools as the game progresses. The player can also gather and create materials—from nature and the remnants of human civilization—to construct these necessary items.
In “7 Days to Die”, the player spawns into a randomly-generated world or the preset world of Navezgane, Arizona, with the objective of surviving for as long as possible against the elements and the zombie hordes. As a survival game, the player character is in constant need of water and food for sustenance, as well as being vulnerable to injury and illness. The game is voxel-based (similar in some aspects to Minecraft), allowing for simple building, and destruction of objects in a physics-simulated environment (for example, building a structure with no support such as pillars and walls can lead to its collapse). Objects in the world degrade through use, so the player has to search for or make new tools as the game progresses. The player can also gather and create materials—from nature and the remnants of human civilization—to construct these necessary items.


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= 2020 Servers =
= 2020 Servers =
In June of 2020, Coathanger again started hosting a server, this time self hosted to control costs. The server was again very popular, even leading to a second server being hosted by Alt that was brought online when Coat was unable.
In June of 2020, Coathanger again started hosting a server, this time self hosted to control costs. The server was again very popular, even leading to a second server being hosted by Alt that was brought online when Coat was unable.
= 2021 Server =
[[Pringles]] led a briefly successful server until internet issues as well as technical issues led to the server falling apart.
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