7 Days to Die: Difference between revisions

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== Gameplay ==
== Gameplay ==
[[File:7daystodie 8-9-2019 9-38-41 PM-969.png|thumb|left|upright|Tay Gay...Home...]]
In “7 Days to Die”, the player spawns into a randomly-generated world or the preset world of Navezgane, Arizona, with the objective of surviving for as long as possible against the elements and the zombie hordes. As a survival game, the player character is in constant need of water and food for sustenance, as well as being vulnerable to injury and illness. The game is voxel-based (similar in some aspects to Minecraft), allowing for simple building, and destruction of objects in a physics-simulated environment (for example, building a structure with no support such as pillars and walls can lead to its collapse). Objects in the world degrade through use, so the player has to search for or make new tools as the game progresses. The player can also gather and create materials—from nature and the remnants of human civilization—to construct these necessary items.
In “7 Days to Die”, the player spawns into a randomly-generated world or the preset world of Navezgane, Arizona, with the objective of surviving for as long as possible against the elements and the zombie hordes. As a survival game, the player character is in constant need of water and food for sustenance, as well as being vulnerable to injury and illness. The game is voxel-based (similar in some aspects to Minecraft), allowing for simple building, and destruction of objects in a physics-simulated environment (for example, building a structure with no support such as pillars and walls can lead to its collapse). Objects in the world degrade through use, so the player has to search for or make new tools as the game progresses. The player can also gather and create materials—from nature and the remnants of human civilization—to construct these necessary items.