Module:Sandbox/User:Ikbenbeter/Slayer weight calculator: Difference between revisions
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Revision as of 08:59, 10 July 2020
Documentation for this module may be created at Module:Sandbox/User:Ikbenbeter/Slayer weight calculator/doc
local Paramtest = require( 'Module:Paramtest' )
local Experience = require( 'Module:Experience' )
local Addcommas = require( 'Module:Addcommas' )
local Slayerlib = require ('Module:Slayer_weightings' )
local yn = require('Module:Yesno')
local p = {}
-- Slayer master mapping
local namemap = {
['Turael/Spria'] = 'TuraelSpria',
['Mazchna/Achtryn'] = 'MazchnaAchtryn',
['Duradel/Lapalok'] = 'DuradelLapalok'
}
function p.invoke_main( frame )
local result = p.main( frame:getParent().args )
return result
end
function p.tobool(str)
if str == 'true' then
return true
end
return false
end
function p.contains(tab,val)
for index,value in ipairs(tab) do
if value == val then
return true
end
end
return false
end
function p.taskListContains(effectiveTable,val)
for k,v in pairs(effectiveTable) do
if v['name'] == val then
return true
end
end
return false
end
function p.main( args )
local master = args.master
if namemap[master] then
master = namemap[master]
end
local slayerLevel, magicLevel, agilityLevel, defenceLevel, hitpointsLevel, strengthLevel, dungeoneeringLevel = Paramtest.defaults{
{ tonumber(args.slayerLevel), 1 },
{ tonumber(args.magicLevel), 1 },
{ tonumber(args.agilityLevel), 1 },
{ tonumber(args.defenceLevel), 1 },
{ tonumber(args.hitpointsLevel), 1 },
{ tonumber(args.strengthLevel), 1 },
{ tonumber(args.dungeoneeringLevel), 1 },
}
local block1, block2, block3, block4, block5, block6, block7, block8 = Paramtest.defaults{
{ args.block1, 'None'},
{ args.block2, 'None'},
{ args.block3, 'None'},
{ args.block4, 'None'},
{ args.block5, 'None'},
{ args.block6, 'None'},
{ args.block7, 'None'},
{ args.block8, 'None'},
}
local blocks = {
block1,
block2,
block3,
block4,
block5,
block6,
block7,
block8
}
local prefer1, prefer2, prefer3, prefer4, prefer5, prefer6, prefer7, prefer8 = Paramtest.defaults{
{ args.prefer1, 'None'},
{ args.prefer2, 'None'},
{ args.prefer3, 'None'},
{ args.prefer4, 'None'},
{ args.prefer5, 'None'},
{ args.prefer6, 'None'},
{ args.prefer7, 'None'},
{ args.prefer8, 'None'},
}
local prefers = {
prefer1,
prefer2,
prefer3,
prefer4,
prefer5,
prefer6,
prefer7,
prefer8
}
-- Need to create a stats table, unlocks table, quests table, and other table
local stats = {
Slayer = slayerLevel,
Magic = magicLevel,
Dungeoneering = dungeoneeringLevel,
Agility = agilityLevel,
Defence = defenceLevel,
Strength = strengthLevel,
Hitpoints = hitpointsLevel
}
-- Here 0 means that you cannot get monsters as a result of this unlock
-- Thus having stop the wyvern activated actually flips that value to 0
-- since you can no longer get fossil island wyverns while it is active.
local unlocks = { args.Aquanites, args.Muspahs, args.Nihils,
args.Glacors, args.TormentedDemons, args.NightmareCreatures,
args.GWD, args.IceStryke, args.KaramjaTask, args.Prif, args.Mory,
args.ancientCavern,
}
local quests = {
args.FOTG,
args.ROTM,
args.WGS,
args.ChildrenOfMah,
args.POG,
args.DAT,
args.BOTD,
args.Regicide,
args.OoaK,
args.TLW,
args.BoD,
args.WLB,
args.Mogre,
args.Ernest,
args.Horror,
args.Legends,
args.Royal,
args.Desert,
args.Haunted,
args.Cabin,
args.Olaf,
args.Rum,
args.Death,
args.LostCity,
args.EW1,
args.MEP2,
args.Scabaras,
args.Lunar,
args.FairyTale2,
args.Muspah,
args.TWW,
args.Bacon,
args.Lucien
}
local other = {
args.F2P
}
local vip = yn(args.vip)
local cape = yn(args.cape)
local hideZero = yn(args.hideZero)
status = Slayerlib.create_status(stats, quests, unlocks, other, blocks)
masterTable = Slayerlib.get_table(master)
effectiveTable, unavailableTable = Slayerlib.get_effective_table(masterTable, status, true)
local capeTask = 'None'
if cape then
cape = p.taskListContains(effectiveTable,args.capeTask)
if cape then
capeTask = args.capeTask
end
end
local results = p.calculate_percents(effectiveTable, unavailableTable, vip, prefers, capeTask)
return p.render_table(results, hideZero, vip)
end
function p.calculate_percents(effectiveTable, unavailableTable, vip, prefers, capeTask)
local totalWeight = 0
local preferWeight = 0
for k, v in pairs(effectiveTable) do
totalWeight = totalWeight + v['weight']
if p.contains(prefers,v['name']) then
preferWeight = preferWeight + v['weight']
end
end
local preferSum = {0,0}
local capeChanceNo = 1 --Chance of the slayer master cape NOT activating
if not(capeTask == 'None') then
capeChanceNo = 0.8
end
local percentageTable = {}
for k, v in pairs(effectiveTable) do
local capeChanceYes = 0 --Chance of the slayer master cape activating
if v['name']==capeTask then
capeChanceYes = 0.2
end
if p.contains(prefers,v['name']) then
table.insert(percentageTable, {v['name'], capeChanceNo*(v['weight']/totalWeight+(totalWeight-preferWeight)/totalWeight*v['weight']/totalWeight)+capeChanceYes,v['image'],0,0,v['weight']})
else
table.insert(percentageTable, {v['name'], capeChanceNo*(v['weight']/totalWeight*(1-(preferWeight)/totalWeight))+capeChanceYes,v['image'],0,0,v['weight']})
end
end
if vip then --no need to do this n^2 times if we don't have vip tickets
for i=1,#percentageTable do
local capeChanceYes = 0
if percentageTable[i][1] == capeTask then
capeChanceYes = 0.2
end
for j=1,#percentageTable do
if not(i==j) then
percentageTable[j][4] = percentageTable[j][4] + (percentageTable[i][2]-capeChanceYes)*percentageTable[j][6]/(totalWeight-percentageTable[i][6]) --the chance a task appears in the second slot is the sum of (chance a different task appears in the first slot * chance the desired task appears in the second slot given the different task is in the first slot) over all other tasks
end
end
end
end
local sanitySum = {0,0}
for i=1,#percentageTable do
sanitySum[1] = sanitySum[1] + percentageTable[i][2]
sanitySum[2] = sanitySum[2] + percentageTable[i][4]
if p.contains(prefers,percentageTable[i][1]) then
preferSum[1] = preferSum[1] + percentageTable[i][2]
preferSum[2] = preferSum[2] + percentageTable[i][4]
end
end
for k, v in pairs(unavailableTable) do
table.insert(percentageTable, {v['name'], 0,v['image'], 0,0})
end
table.sort(percentageTable, function(a,b) return a[1] < b[1] end)
table.insert(percentageTable, {"Slayer points|Preferred task(s)", preferSum[1], "Slayer_points", preferSum[2], 0})
table.insert(percentageTable, {"Gilly Willikers|Sanity check", sanitySum[1], "bat icon", sanitySum[2],0})
for i=1,#percentageTable do
percentageTable[i][5] = percentageTable[i][2]+percentageTable[i][4]
end
return percentageTable
end
function p.render_table(results, hideZero, vip)
local resultsDiv = mw.html.create( 'div' )
local resultsTable = mw.html.create( 'table' )
if vip then
resultsTable:addClass( 'wikitable' )
:addClass( 'sortable align-center-1 align-center-2')
:tag( 'tr' )
:tag( 'th' )
:wikitext( 'Results' )
:attr( 'colspan', 5 )
:done()
:done()
:tag( 'tr' )
:tag( 'th' )
:wikitext( 'Monster' )
:attr( 'colspan', 2 )
:done()
:tag( 'th' )
:wikitext( 'Assignment Chance (slot 1)')
:done()
:tag( 'th' )
:wikitext( 'Assignment Chance (slot 2)')
:done()
:tag( 'th' )
:wikitext( 'Assignment Chance (sum)')
:done()
:done()
:done()
else
resultsTable:addClass( 'wikitable' )
:addClass( 'sortable align-center-1 align-center-2')
:tag( 'tr' )
:tag( 'th' )
:wikitext( 'Results' )
:attr( 'colspan', 3 )
:done()
:done()
:tag( 'tr' )
:tag( 'th' )
:wikitext( 'Monster' )
:attr( 'colspan', 2 )
:done()
:tag( 'th' )
:wikitext( 'Assignment Chance')
:done()
:done()
:done()
end
for _, _v in ipairs(results) do
if not vip then
local k,v,i = _v[1], _v[2], _v[3]
if not (hideZero and v == 0) then
resultsTable:tag( 'tr' )
:addClass( v == 0 and 'table-na' or nil )
:tag( 'td' )
:wikitext( (i ~= nil and i ~= '') and string.format("[[File:%s.png|link=%s]]", i, k) or nil )
:attr('data-sort-value', k)
:tag( 'td' )
:wikitext( string.format("[[%s]]", k ) )
:attr('data-sort-value', k)
:done()
:tag( 'td' )
:wikitext( v==0 and "0%" or string.format("%.2f%%", 100*v ) )
:css("text-align", "right")
:attr('data-sort-value', v)
:done()
:done()
end
else
local k,v,i,w,s = _v[1], _v[2], _v[3], _v[4], _v[5]
if not (hideZero and v == 0) then
resultsTable:tag( 'tr' )
:addClass( v == 0 and 'table-na' or nil )
:tag( 'td' )
:wikitext( (i ~= nil and i ~= '') and string.format("[[File:%s.png|link=%s]]", i, k) or nil )
:attr('data-sort-value', k)
:tag( 'td' )
:wikitext( string.format("[[%s]]", k ) )
:attr('data-sort-value', k)
:done()
:tag( 'td' )
:wikitext( v==0 and "0%" or string.format("%.2f%%", 100*v ) )
:css("text-align", "right")
:attr('data-sort-value', v)
:done()
:tag( 'td' )
:wikitext( w==0 and "0%" or string.format("%.2f%%", 100*w ) )
:css("text-align", "right")
:attr('data-sort-value', w)
:done()
:tag( 'td' )
:wikitext( s==0 and "0%" or string.format("%.2f%%", 100*s ) )
:css("text-align", "right")
:attr('data-sort-value', s)
:done()
:done()
end
end
end
resultsDiv:node(tostring(resultsTable))
return resultsDiv
end
return p