Module:Sandbox/User:Sfoxrs/divert: Difference between revisions
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Latest revision as of 21:23, 4 November 2021
Documentation for this module may be created at Module:Sandbox/User:Sfoxrs/divert/doc
local p = {}
local lang = mw.getContentLanguage()
local yesno = require ("Module:Yesno")
local htnmlext = require('Module:Mw.html extension')
function p.main(frame)
local args = frame:getParent().args
local setting = args.setting
local damageTaken = tonumber(args.damageTaken) or 1
local adrenalineDesired = tonumber(args.adrenalineDesired) or 0
local shieldTier = tonumber(args.shieldTier) or 1
local nati = yesno(args.nati) or false
local divisor = 200 - shieldTier
if (setting=="Adrenaline") then
return calcAdrenalineGained(damageTaken,shieldTier,nati,divisor)
elseif (setting=="Damage") then
return calcDamageNeeded(adrenalineDesired,shieldTier,nati,divisor)
end
end
function calcAdrenalineGained(damageTaken,shieldTier,nati,divisor)
local upto3k = math.floor(math.min(damageTaken,3000)/divisor) * 0.8
local upto6k = math.floor(math.max(math.min(damageTaken-3000,3000),0)/divisor) * 0.6
local upto9k = math.floor(math.max(math.min(damageTaken-6000,3000),0)/divisor) * 0.5
local adrenGain = math.min(upto3k + upto6k + upto9k,50)
if (nati) then adrenGain = adrenGain * 2 end
local toreturnp = mw.html.create('div')
toreturnp:css('margin', '0 0 0')
:wikitext(string.format('Adrenaline gained: %s%%', adrenGain))
:done()
return toreturnp
end
function calcDamageNeeded(adrenalineDesired,shieldTier,nati,divisor)
--Adrenaline values used are 10x what they should be for the purpose of fixing a comparison issue (this includes the adrenaline returned from Divert: 0.8 -> 8, 0.6 -> 6, 0.5 -> 5). This is later corrected in one of the outputs by dividing the adrenaline value by 10.
adrenalineDesired = math.floor(adrenalineDesired*10)
local natiMod = 0
if (nati) then natiMod = 1 end
local nAdrenalineValuesPerBlock = math.floor(3000/divisor)
local upTo3kBlock = nAdrenalineValuesPerBlock * 8 * (1 + natiMod)
local upTo6kBlock = nAdrenalineValuesPerBlock * (8 + 6) * (1 + natiMod)
local upTo9kBlock = nAdrenalineValuesPerBlock * (8 + 6 + 5) * (1 + natiMod)
local minimumDamageNeeded = -999
if (adrenalineDesired <= upTo3kBlock) then
minimumDamageNeeded = math.ceil(adrenalineDesired/8/(1 + natiMod))*divisor
elseif (adrenalineDesired > upTo3kBlock and adrenalineDesired <= upTo6kBlock) then
minimumDamageNeeded = 3000 + math.ceil((adrenalineDesired-upTo3kBlock)/6/(1 + natiMod))*divisor
elseif (adrenalineDesired > upTo6kBlock and adrenalineDesired <= upTo9kBlock) then
minimumDamageNeeded = 6000 + math.ceil((adrenalineDesired-upTo6kBlock)/5/(1 + natiMod))*divisor
end
if(adrenalineDesired > 500 and adrenalineDesired <= 1000 and natiMod == 0) then minimumDamageNeeded = -1
elseif(adrenalineDesired > 1000) then minimumDamageNeeded = -2
end
local toreturnp = mw.html.create('div')
toreturnp:css('margin', '0 0 0')
:IF(minimumDamageNeeded > -1)
:wikitext(string.format('Minimum damage to Divert: %s', lang:formatNum(math.ceil(minimumDamageNeeded))))
:done()
:ELSEIF(minimumDamageNeeded == -1)
:wikitext(string.format('Not possible to gain %s%% adrenaline with this shield tier and Natural Instinct setting.', adrenalineDesired/10))
:done()
:ELSEIF(minimumDamageNeeded == -2)
:wikitext('Not possible to have Divert give over 100% adrenaline.')
:done()
:ELSE()
:wikitext('Error in minimum damage calculation.')
:done()
:END()
return toreturnp
end
return p