ARMA III: Difference between revisions
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Revision as of 11:54, 22 June 2019
ARMA 3 | |
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Developer(s) | w:Bohemia Interactive |
Publisher(s) | Bohemia Interactive |
Director(s) | Joris-Jan van 't Land Jay Crowe |
Producer(s) | Marek Španěl |
Programmer(s) | Ondřej Martinák Vojtěch Hladík |
Artist(s) | David Zapletal |
Composer(s) | Ondřej Matějka Grigorij Tolkačev w:Nathan McCree |
Series | ARMA |
Engine | Real Virtuality 4 |
Platform(s) | w:Microsoft Windows |
Release | Microsoft Windows
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Genre(s) | w:Tactical shooter |
Mode(s) | Single-player, multiplayer |
About
ARMA 3 is an open-world, realism-based, military tactical shooter video game developed and published by Bohemia Interactive. It was released for Microsoft Windows in September 2013, and later announced for macOS and Linux in August 2015.
ARMA 3 takes place in the mid-2030s, on the islands of Altis and Stratos in the Aegean Sea, and the South Pacific island of Tanoa. The islands feature photo-realistic terrain and water environments. Altis is the largest official terrain in the ARMA series with ground area covering approximately 270 square kilometres (100 sq mi). The smaller island, Stratis, expands over an area of 20 square kilometres (7.7 sq mi).
The single-player campaign has the player take control of U.S. Army soldier Corporal Ben Kerry. During the campaign, the player will face everything from lone wolf infiltration missions to the commanding of large scale armored operations. The player will be able to choose different objectives and weaponry (such as UAVs, artillery, and air support) according to their play style.