Module:Tree cost calculator: Difference between revisions
Jump to navigation
Jump to search
m (Premier artifact and auras can be used together for a while now.) |
m (1 revision imported) |
(No difference)
|
Latest revision as of 21:23, 4 November 2021
Documentation for this module may be created at Module:Tree cost calculator/doc
local data = mw.loadData('Module:Tree cost calculator/data')
local prices = mw.loadData('Module:GEPrices/data')
local yn = require('Module:Yesno')
local lang = mw.getContentLanguage()
local p = {}
local bonuses = {}
function p.main(frame)
return p._main(frame:getParent().args)
end
local function error_text(text)
return string.format("<span class='error'>%s</span>", text)
end
local function create_builder()
return { results = {}, i = 1 }
end
local function create_results_builder()
return {
base_experience = create_builder(),
bonus_experience = create_builder(),
cost = create_builder(),
savings = create_builder()
}
end
local function add_line(result_builder, text)
result_builder.results[result_builder.i] = text
result_builder.i = result_builder.i + 1
end
local function add_base_experience_line(results, line)
add_line(results.base_experience, line)
end
local function add_bonus_experience_line(results, line)
add_line(results.bonus_experience, line)
end
local function add_cost_line(results, line)
add_line(results.cost, line)
end
local function add_savings_line(results, line)
add_line(results.savings, line)
end
local function format_number(number)
return lang:formatNum(math.floor(number * 100) / 100)
end
local function link_to(name)
return string.format("[[%s]]", name)
end
function bonuses.premier_artifact(results, used)
if used then
add_bonus_experience_line(results, "* Premier artifact: +10%")
return 0.1
end
return 0
end
function bonuses.wisdom_aura(results, used)
if used then
add_bonus_experience_line(results, "* Wisdom aura: +2.5%")
return 0.025
end
return 0
end
function bonuses.brassica_primer(results, used)
if used then
add_bonus_experience_line(results, "* Brassica primer: +10%")
return 0.1
end
return 0
end
function bonuses.farming_outfit(results, count)
if count == 5 then
add_bonus_experience_line(results, "* Farming outfit: +6%")
return 0.06
end
if count ~= 0 then
add_bonus_experience_line(results, "* Farming outfit: +" .. tostring(count) .. "%")
end
return count * 0.01
end
function bonuses.pulse_core_worn(results, worn)
if worn then
add_bonus_experience_line(results, "* Advanced pulse core (worn): +50%")
return 0.5
end
return 0
end
function bonuses.wise_perk(results, level)
if level ~= 0 then
add_bonus_experience_line(results, "* Wise perk: +" .. tostring(level) .. "%")
end
return level * 0.01
end
function bonuses.pulse_core_bonus(results, percent)
if percent ~= 0 then
add_bonus_experience_line(results, "* Advanced pulse core bonus: +" .. tostring(percent) .. "%")
end
return percent * 0.01
end
function bonuses.avatar_habitat(results, percent)
if percent ~= 0 then
add_bonus_experience_line(results, "* Clan avatar bonus: +" .. tostring(percent) .. "%")
end
return percent * 0.01
end
function bonuses.bonus_xp(results, used)
if used then
add_bonus_experience_line(results, "* Bonus experience: +100%")
return 1
end
return 0
end
function bonuses.double_xp(results, used)
if used then
add_bonus_experience_line(results, "* Double experience week/weekend: +100%")
return 1
end
return 0
end
function bonuses.farming_urn(results, used, enhancer)
if used then
local bonus = 0.2
add_bonus_experience_line(results, "* Farming urn: +20%")
if enhancer then
bonus = bonus + 0.05
add_bonus_experience_line(results, "* Urn enhancer: +5%")
end
return bonus
end
return 0
end
function p._main(args)
-- TODO Cinder core (worn and effect) ?
local tree_name = args.tree_name
local experience_data = data.experience[tree_name]
if not experience_data then return "" end
local results = create_results_builder();
local master_farmer_outfit = yn(args.master_farmer_outfit)
local farming_urn = args.farming_urn
local urn_enhancer = yn(args.urn_enhancer)
local pay_to_protect = yn(args.pay_to_protect)
local sell_harvests = yn(args.sell_harvests)
local giant_ent = yn(args.giant_ent)
local scroll_of_life = yn(args.scroll_of_life)
local manual_seed_cost = tonumber(args.manual_seed_cost)
local manual_harvest_cost = tonumber(args.manual_harvest_cost)
local base_experience = experience_data.plant + experience_data.check
add_base_experience_line(results, "Base experience:")
add_base_experience_line(results, string.format("* Planting: %s", format_number(experience_data.plant)))
add_base_experience_line(results, string.format("* Checking: %s", format_number(experience_data.check)))
local harvestable = experience_data.harvest or false
if harvestable then
base_experience = base_experience + (experience_data.harvest * experience_data.harvests)
add_base_experience_line(results, string.format("* Harvesting: %s x %s",
format_number(experience_data.harvest),
tostring(experience_data.harvests)))
end
add_base_experience_line(results, string.format("* Total: %s", format_number(base_experience)))
local premier_artifact = yn(args.premier_artifact)
local wisdom_aura = yn(args.wisdom_aura)
add_bonus_experience_line(results, "Bonus experience:")
local bonus = bonuses.avatar_habitat(results, tonumber(args.avatar_habitat)) +
bonuses.wise_perk(results, tonumber(args.wise_perk)) +
bonuses.pulse_core_bonus(results, tonumber(args.pulse_core_bonus)) +
bonuses.brassica_primer(results, yn(args.brassica_primer)) +
bonuses.premier_artifact(results, premier_artifact) +
bonuses.wisdom_aura(results, wisdom_aura) +
bonuses.farming_outfit(results, tonumber(args.farming_outfit)) +
bonuses.pulse_core_worn(results, yn(args.pulse_core_worn)) +
bonuses.bonus_xp(results, yn(args.bonus_xp)) +
bonuses.double_xp(results, yn(args.double_xp))
local urns_used = 0
if farming_urn and farming_urn ~= 'None' then
local urn_data = data.urns[farming_urn]
-- Reject; urns don't work for this seed level
if urn_data.max_level < data.levels[tree_name] then
return error_text(string.format("%s urns only works on plants up to level %s. %s is level %s.",
farming_urn,
tostring(urn_data.max_level),
tree_name,
tostring(data.levels[tree_name])))
end
bonus = bonus + bonuses.farming_urn(results, farming_urn, urn_enhancer)
urns_used = base_experience / urn_data.base
end
local total_experience = base_experience + (base_experience * bonus)
if bonus ~= 0 then
add_bonus_experience_line(results, string.format("* Total: %s%%", tostring(bonus * 100)))
add_bonus_experience_line(results, "\nFinal experience:")
local bonus_string = tostring(1 + bonus)
add_bonus_experience_line(results, string.format("* Planting: %s x %s: %s",
format_number(experience_data.plant),
bonus_string,
format_number(experience_data.plant * (1 + bonus))))
add_bonus_experience_line(results, string.format("* Checking: %s x %s: %s",
format_number(experience_data.check),
bonus_string,
format_number(experience_data.check * (1 + bonus))))
if harvestable then
add_bonus_experience_line(results, string.format("* Harvesting: %s x %s x %s: %s",
tostring(experience_data.harvest),
tostring(experience_data.harvests),
bonus_string,
format_number(experience_data.harvest * experience_data.harvests * (1 + bonus))))
end
add_bonus_experience_line(results, string.format("* Total: %s x %s: %s",
format_number(base_experience),
bonus_string,
format_number(total_experience)))
end
--[[ BASE COST CALCULATION ]]--
local base_cost = 0
add_cost_line(results, "\nCosts:")
-- Seed cost
local seed_cost = prices[tree_name]
if manual_seed_cost and manual_seed_cost ~= 0 then
seed_cost = manual_seed_cost
end
add_cost_line(results, string.format("* %s: %s", link_to(tree_name), format_number(seed_cost)))
base_cost = base_cost + seed_cost
-- Farming urn cost
if farming_urn and farming_urn ~= 'None' then
local urn_cost = prices[data.urns[farming_urn].name]
local nature_rune_cost = prices['Nature rune']
base_cost = base_cost + ((urn_cost + nature_rune_cost) * urns_used)
add_cost_line(results, string.format("* %g urns: %s", urns_used, format_number(urn_cost * urns_used)))
add_cost_line(results, string.format("* %g nature runes: %s", urns_used, format_number(nature_rune_cost * urns_used)))
if urn_enhancer then
local divine_charge_cost = prices['Divine charge']
local added_cost = (divine_charge_cost / 150) * urns_used
base_cost = base_cost + added_cost
add_cost_line(results, string.format("* %g divine charge (urn enhancer): %s",
added_cost / divine_charge_cost,
format_number(added_cost)))
end
end
-- Payment costs
if pay_to_protect then
local payment_data = data.payments[tree_name]
local single_cost = prices[payment_data.name]
local payment_count = payment_data.count
local master_farmer_discount = ""
if master_farmer_outfit then
payment_count = math.max(1, payment_count - 2)
master_farmer_discount = " (-2 master farmer outfit)"
end
add_cost_line(results, string.format("* %s%s %s: %s",
tostring(payment_count),
master_farmer_discount,
link_to(payment_data.name),
format_number(single_cost * payment_count)))
base_cost = base_cost + (single_cost * payment_count)
end
add_cost_line(results, string.format("* Total: %s", format_number(base_cost)))
--[[ PROJECTED SAVINGS ]]--
local savings = 0
add_savings_line(results, "\nAverage savings:")
-- Selling harvests
if sell_harvests and harvestable then
local harvest_data = data.harvests[tree_name]
local harvest_count = harvest_data.count
local single_cost = prices[harvest_data.name]
if manual_harvest_cost and manual_harvest_cost ~= 0 then
single_cost = manual_harvest_cost
end
add_savings_line(results, string.format("* %s %s: %s",
harvest_count,
link_to(harvest_data.name),
format_number(harvest_data.count * single_cost)))
if giant_ent then
local ent_chances = experience_data.harvests
harvest_count = harvest_count + (ent_chances * 0.5)
add_savings_line(results, string.format("* %g %s (giant ent): %s",
ent_chances * 0.5,
link_to(harvest_data.name),
format_number((ent_chances * 0.5) * single_cost)))
end
if master_farmer_outfit then
local outfit_chances = experience_data.harvests
harvest_count = harvest_count + (outfit_chances * 0.1)
add_savings_line(results, string.format("* %g %s (master farmer outfit): %s",
outfit_chances * 0.1,
link_to(harvest_data.name),
format_number((outfit_chances * 0.1) * single_cost)))
end
savings = savings + (harvest_count * single_cost)
end
-- Saving a seed
if scroll_of_life then
local seed_savings = (seed_cost * 0.1);
savings = savings + seed_savings
add_savings_line(results, string.format("* 0.1 %s (scroll of life): %s",
link_to(tree_name),
format_number(seed_savings)))
end
if savings ~= 0 then
add_savings_line(results, string.format("* Total: %s", format_number(savings)))
end
local builder = create_builder()
-- GP per XP
add_line(builder, "Gold pieces per experience:")
add_line(builder, string.format("* (%s - %s)/%s = %s GP/XP",
format_number(base_cost),
format_number(savings),
format_number(total_experience),
format_number((base_cost - savings) / total_experience)))
add_line(builder, "")
for _,v in ipairs(results.base_experience.results) do
add_line(builder, v)
end
if bonus ~= 0 then
for _,v in ipairs(results.bonus_experience.results) do
add_line(builder, v)
end
end
for _,v in ipairs(results.cost.results) do
add_line(builder, v)
end
if savings ~= 0 then
for _,v in ipairs(results.savings.results) do
add_line(builder, v)
end
end
add_line(builder, "\nNotes:")
add_line(builder, "* Assumes continual replanting")
if sell_harvests and not harvestable then
add_line(builder, "* Tree has no harvests")
end
if giant_ent then
if sell_harvests and harvestable then
add_line(builder, "* Giant ent pouch cost is not included")
elseif not sell_harvests then
add_line(builder, "* Giant ent has no effect because the harvests aren't being sold")
elseif sell_harvests and not harvestable then
add_line(builder, "* Giant ent has no effect because the tree has no harvests")
end
end
return table.concat(builder.results, '\n')
end
function p.tree_list()
local l = {}
for k,v in pairs(data.names) do
table.insert(l, v)
end
table.sort(l)
return table.concat(l, ',')
end
function p.urn_list()
local l = {}
for k,v in pairs(data.urns) do
l[v.order] = k
end
return table.concat(l, ',')
end
return p