Guild Wars 2: Difference between revisions
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'''Guild Wars 2''' is | '''Guild Wars 2''' is a massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft and ArenaNet. Set in the fantasy world of Tyria, the game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting the Elder Dragons, a Lovecraftian species that has seized control of Tyria in the time since the original Guild Wars. The game takes place in a persistent world with a story that progresses in instanced environments. | ||
Guild Wars 2 claims to be unique in the genre by featuring a storyline that is responsive to player actions, something which is common in single player role-playing games but rarely seen in multiplayer ones. A dynamic event system replaces traditional questing, utilising the ripple effect to allow players to approach quests in different ways as part of a persistent world. Also of note is the combat system, which aims to be more dynamic than its predecessor by promoting synergy between professions and using the environment as a weapon, as well as reducing the complexity of the Magic-style skill system of the original game. | |||
As a sequel to Guild Wars, Guild Wars 2 features the same lack of subscription fees that distinguished its predecessor from other commercially developed online games of the time, though until August 2015 a purchase was still required to install the game. The game sold over two million copies in its first two weeks. By August 2013, the peak player concurrency had reached 460,000. By August 2015, over 5 million copies had been sold, at which point the base game became free-to-play. | |||
== History == | == History == | ||
=== Friend Zone === | === Friend Zone === |
Revision as of 02:40, 6 September 2021
Guild Wars 2 | |
---|---|
Developer(s) | w:ArenaNet |
Publisher(s) | w:NCSoft (2012–2015) ArenaNet (2015–present) |
Director(s) | Mike O'Brien |
Designer(s) | Colin Johanson Eric Flannum |
Programmer(s) | James Boer |
Artist(s) | w:Daniel Dociu Kekai Kotaki |
Writer(s) | w:Ree Soesbee w:Jeff Grubb Bobby Stein |
Composer(s) | w:Jeremy Soule |
Series | w:Guild Wars |
Platform(s) | w:Microsoft Windows, w:OS X |
Release | August 28, 2012 |
Genre(s) | MMORPG |
Mode(s) | Multiplayer |
Guild Wars 2 is a massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft and ArenaNet. Set in the fantasy world of Tyria, the game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting the Elder Dragons, a Lovecraftian species that has seized control of Tyria in the time since the original Guild Wars. The game takes place in a persistent world with a story that progresses in instanced environments.
Guild Wars 2 claims to be unique in the genre by featuring a storyline that is responsive to player actions, something which is common in single player role-playing games but rarely seen in multiplayer ones. A dynamic event system replaces traditional questing, utilising the ripple effect to allow players to approach quests in different ways as part of a persistent world. Also of note is the combat system, which aims to be more dynamic than its predecessor by promoting synergy between professions and using the environment as a weapon, as well as reducing the complexity of the Magic-style skill system of the original game.
As a sequel to Guild Wars, Guild Wars 2 features the same lack of subscription fees that distinguished its predecessor from other commercially developed online games of the time, though until August 2015 a purchase was still required to install the game. The game sold over two million copies in its first two weeks. By August 2013, the peak player concurrency had reached 460,000. By August 2015, over 5 million copies had been sold, at which point the base game became free-to-play.