House of Wolves: Difference between revisions
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=The Bug= | =The Bug= | ||
[[File:Ss+(2014-12-27+at+12.13.32).jpg|left|thumb|These creepy ass wolves, man]] | |||
The bug consisted basically of an error in the games spawning code, where instead of spawning trees, animals, air drops, etc at random, it for some reason spawned them all at the 0,0 coordinates on the map. It happened to be a very rare bug but its about right that it would happen to COMMIE CREW. Furthermore, the objects spawned at the center of the map exhibited weird propertys such as trees with no collision, unkillable wolves, and airdrops that would bounce around at random. | The bug consisted basically of an error in the games spawning code, where instead of spawning trees, animals, air drops, etc at random, it for some reason spawned them all at the 0,0 coordinates on the map. It happened to be a very rare bug but its about right that it would happen to COMMIE CREW. Furthermore, the objects spawned at the center of the map exhibited weird propertys such as trees with no collision, unkillable wolves, and airdrops that would bounce around at random. | ||
=The Reaction= | |||
=The Video= | =The Video= |
Revision as of 15:32, 1 May 2019
The House of Wolves was the name given to a rather humorous but also creepy af bug that occurred on the COMMIE CREW Rust servers first iteration.
The Bug
The bug consisted basically of an error in the games spawning code, where instead of spawning trees, animals, air drops, etc at random, it for some reason spawned them all at the 0,0 coordinates on the map. It happened to be a very rare bug but its about right that it would happen to COMMIE CREW. Furthermore, the objects spawned at the center of the map exhibited weird propertys such as trees with no collision, unkillable wolves, and airdrops that would bounce around at random.