Rust: Difference between revisions
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= History = | = History = | ||
== Pre-2015 == | == Pre-2015 == | ||
COMMIEVERSE interest in Rust began on January 19th, 2014 when [[Prude]] talked [[Shelarahn]] and [[Pigeon]] into purchasing the Alpha version of the game for the staggering price of 19.99$ (which was a lot for a shitty potentially one off game experience). | |||
== 2015 == | == 2015 == | ||
== 2016 == | == 2016 == |
Revision as of 01:58, 17 June 2019
Rust | |
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Developer(s) | w:Facepunch Studios |
Publisher(s) | Facepunch Studios |
Engine | Unity |
Platform(s) | w:Microsoft Windows, w:macOS |
Release | 11 December 2013 (Early Access) 8 February 2018 |
Genre(s) | Action-adventure, survival |
Mode(s) | Multiplayer |
Rust is a shitty formerly early access survival game featuring building. The creator, Garry Newman, constantly fucked up the game and it was a pain in the ass. However, the game was also the catalyst for the formation of BMW, a shameful fact.
About
Starting as a DayZ clone, Rust began originally as a browser game. As it got slightly more popular, it was released onto Steam into Early Access in what would later be known as Legacy Rust. The original Rust was a lot like the current day one except there werent random maps and building was real weird. Also there were zombies, but they got taken out in like 2014. Also the cheeto wolves dropped full Kevlar.
History
Pre-2015
COMMIEVERSE interest in Rust began on January 19th, 2014 when Prude talked Shelarahn and Pigeon into purchasing the Alpha version of the game for the staggering price of 19.99$ (which was a lot for a shitty potentially one off game experience).