Guild Wars 2: Difference between revisions

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Prude still plays, as does [[Tony]], but no serious efforts have been put in in several years.{{Template:Games}}
Prude still plays, as does [[Tony]], but no serious efforts have been put in in several years.{{Template:Games}}
[[Category:Tevin Lore Needed]]

Latest revision as of 14:24, 13 July 2024

Guild Wars 2
Developer(s)w:ArenaNet
Publisher(s)w:NCSoft (2012–2015)
ArenaNet (2015–present)
Director(s)Mike O'Brien
Designer(s)Colin Johanson
Eric Flannum
Programmer(s)James Boer
Artist(s)w:Daniel Dociu
Kekai Kotaki
Writer(s)w:Ree Soesbee
w:Jeff Grubb
Bobby Stein
Composer(s)w:Jeremy Soule
Seriesw:Guild Wars
Platform(s)w:Microsoft Windows, w:OS X
ReleaseAugust 28, 2012
Genre(s)MMORPG
Mode(s)Multiplayer

Guild Wars 2 is a massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft and ArenaNet. Set in the fantasy world of Tyria, the game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting the Elder Dragons, a Lovecraftian species that has seized control of Tyria in the time since the original Guild Wars. The game takes place in a persistent world with a story that progresses in instanced environments.

Guild Wars 2 claims to be unique in the genre by featuring a storyline that is responsive to player actions, something which is common in single player role-playing games but rarely seen in multiplayer ones. A dynamic event system replaces traditional questing, utilising the ripple effect to allow players to approach quests in different ways as part of a persistent world. Also of note is the combat system, which aims to be more dynamic than its predecessor by promoting synergy between professions and using the environment as a weapon,​ as well as reducing the complexity of the Magic-style skill system of the original game.

As a sequel to Guild Wars, Guild Wars 2 features the same lack of subscription fees that distinguished its predecessor from other commercially developed online games of the time, though until August 2015 a purchase was still required to install the game. The game sold over two million copies in its first two weeks. By August 2013, the peak player concurrency had reached 460,000. By August 2015, over 5 million copies had been sold, at which point the base game became free-to-play.

History

Friend Zone

When Guild Wars 2 launched in late 2012, Friend Zone was still the primary community of The WIDEVERSE. Though there was initial interest, it quickly waned, overshadowed by the pending Mist of Pandaria expansion in World of Warcraft.

SOCIALISM

With the COMMUNISM Revival, Guild Wars 2 again came to the forefront. Spearheaded by Prude, SOCIALISM was created, but like the first attempt, had little traction outside of a few COMMIES.

SAUERKRAUT

Third times the charm, except when it isnt. After the formation of BMW, Prude again attempted to spearhead yet another attempt at Guild Wars 2 in August of 2017. Though slightly more successful, this attempt failed as well, with Future being tasked with leading.

2021 Return

The FELLAS hanging out waiting for a dumb boss.

In August of 2021, the boys tried once again. This time was even more successful, with consistent nights doing dungeons as well as a lot of sessions of PvP. Prude became somewhat known on the WPvP stage, so far as he would sometimes run his own groups, inviting many to the WIDEBOYS Community Discord. Prude still plays, as does Tony, but no serious efforts have been put in in several years.